Karnival Kidnap is a game about a young boy named Billy who must save his friends from the circus that has kidnapped them. The player plays through different areas of the carnival trying to find his friends. As the game progresses the carnival moves through different towns, each town has a boss that needs to be defeated for the player to move on. It is a top-down view stealth game, where the player has the choice of fight or flight. The player can either attack enemies or sneak past them, both are ways of achieving their goal.
The game is for the DS and is aimed at ages 8+, although it is aimed at younger players, it is also enjoyable for older players as the game has several difficulties to give them a harder challenge.
In the town of Casterdale, life was dull. It was in the middle of Nowhere and life for children, was dull. Dull, dull, dull. Casterdale was on the very edge of being remote, having a dusty, Western look about it. Eight year old Billy lives in Casterdale and he thought his town was BORING. So when Billy heard that a carnival was coming to town, he got very very excited! The carnival was the most exciting thing to happen to Casterdale in many, many years. So after many months of waiting, the carnival came! Billy was very excited and went the day after they finished setting up with all his friends! After hours upon hours of fun, Billy went into the Big Top tent and was offered lots of candy! Billy ate all candy and fell asleep content. Billy woke up hours later in a cage. Billy and his friends were kidnapped! After a few more hours of being imprisoned, Billy managed to escape by using sticking his gum in the key hole and, because the lock was badly made, it sprang open and Billy ran for safety before he was seen. Back at home, Billy turned on the TV to hear that his friends who went with him were also kidnapped! Billy then vowed to save them
Billy's first task was to get some items from the city to help him rescue his friends. He buys bubblegum and a cheap slingshot. Billy spied a BB Gun while he was in the item store, but it was much too expensive for him to buy.
Once Billy manages to save a couple of his friends he returns to find that the carnival is leaving town, he quickly follows them on his bike. He continues to save more friends as the carnival moves from town to town.
In Applecliff he finds out about the carnival's plan of kidnapping children and turning them into circus freaks and slaves.
After Stonevale, he chases after the carnival again by sneaking his way onto their plane. While on the plane he gets discovered by one of the carnival workers and is knocked out. The next time he is woken up to see that he is on a spaceship. Once he gets off the spaceship on the Moon, he makes his way through a complex to find the Ringleader, who tells him about their plan of world domination.
When Billy defeats the Ringleader, he returns home and is reunited with his parents and friends.
Game Flow Edit
Players beginning the game are shown a series of (skippable) cutscenes showing how Billy came to be where he is. Scenes include Billy being bored on his bed. Billy' seeing a "Carnival Coming!" poster, Billy going to the carnival and having a great time, Billy blacking out and being dragged into a dark room, Billy waking up and Billy breaking out. After the cutscenes are finished, the player assumes control of Billy. The player can move about the town of Casterdale as they please but ultimately, to continue the game and storyline, they must talk to his mother, who is the first person they can talk to and see. The ability to talk is shown by a visual cue of a flashing "A" button to signify the player must press it to assume an action. After speaking to Billy's mother, who tells Billy about other kids being missing, including Billy's friends. Billy thinks he should go to the Carnival. Large signs ensure the player does not get lost around the city, with large signed arrows pointing in the general direction of the Carnival.
After arriving at the carnival, Billy needs to talk to people to figure out what has been happening to the boys. After talking to everyone with a "!" above their heads (these go away once you have talked to the person), Billy goes back to town to get supplies. A few cutscenes are shown again of Billy buying a Slingshot and some Bubblegum. During the cutscene, text is shown to tell the player what each is and what it is used for. The next cutscene shows Billy in front of the looming gates of the carnival.
The player now assume the control of Billy and must guide him through the two Casterdale levels. Once completed, they face the Clown boss.
Once the clown boss is defeated a cutscene of Billy escorting the 2 friends he saved home. He later returns to see that the carnival is leaving town. The player must then chase them down with their bike, they then must play through the caravan level.
There is then a cutscene of Billy being hungry, and the player must obtain apples in Applecliff, there is then a tutorial on using apples as weapons or distractions. The player then plays through the Applecliff levels and faces the Lion Tamer boss.
Billy then chases the carnival as they get onto a boat, the boat level is mainly the player staying out of sight for a certain amount of time. There is a Sea Captain boss on this level, if he is defeated, Billy is given a rare item. The boat takes Billy to Stonevale, Billy must face the Strongman boss here.
The player must then sneak onto the carnival's plane, the player has several ways of getting onto the plane (going in with luggage, stealing/begging for money, etc.). Once on, Billy gets knocked out and wakes up on a space ship. This is where Billy must make his way through it and find the Ringleader. This is the last boss, once the Ringleader is defeated, the game is completed.
- The control scheme is ambidexrous and can be changed with an option to swap the movement keys with the action buttons, allowing left-handed people to play in a way that may suit their style more.
- Jumping is automatic when Billy goes over a jumpable gap.
|L and R||
Cycle through items
Use Selected Item
Weapons and Item Edit
Level Flow Chart Edit
'Billy' has a default 3 hearts at the beginning of the game and, as the game progresses, he can find Heath Containers hidden within levels to increase his hearts. Billy is controlled by the player.
|Name||Description and Details||
|Trainee Lion Tamer||
Game Physics Edit
- The player character moves at a set pace whenever a direction button is pressed. He can move behind the tops of objects that are high. If Billy is hit in combat, he is knocked back a slight way. If he walks into or collides with a boss, he is knocked back considerably. Movement on ladders and steps will slow down Billy to half speed. Enemy AI and physics are explained in their description.
- Bouncy balls bounce off of all objects.
- Every other projectile flies and falls upon impact.
- Applies break upon impact.
Feature Listing Edit
Fun for ALL Ages Edit
Karnival Kidnap is a game that is fun for everyone. Seriously. It's not just a game that is most enjoyed by teens and kids but adults can bare it too. The game is as deep as it is simple. Game references and nostalgic gameplay are waiting for you inside!
Visuals and Sound Edit
Art Style Edit
The art style of Karnival Kidnap is very childish and cartoony. The colours are very simple and bright. Each level has it's own colour scheme, depending on the mood and feel of each level. Casterdale has warm/hot colours like orange and yellow, Applecliff has cool colours, like greens and bright blue, Stonevale has cold colours like greys and blues and the Moon level consists of dark colours, like black, grey and dark blue.
The three primary colours of each level are:
The cinematics will be delivered in a comic book style format. They will appear when an important part of the story is happening. The cinematics are not pre-rendered with exception to the beginning and final sequences. At the beginning of each level, there is a short cinematic where Billy realises where the caravan is going now.
Sound and MusicEdit
The game will feature a predominantly circus-style soundtrack with vastly different remixes of The March of the Gladiators (a musical march song which was originally conceived for a march for Soldiers, but is now more commonly related to the circus.)
Each item will have its own sounds, the slingshot will have a "thwok" sound as the pellets are fired. Billy's jump sound will be sampled sound from someone jumping off a gravel track.
Flow Charts Edit
Interface Flow Chart Edit